![]() Two higher level ratings than 'Epic' which give 4 and 5 creator points, termed 'Legendary' and 'Godlike' respectively.Tons of new icons, including Boomlings, Discord, Among Us, Twitch icons as well as never-before-seen contest winners' icons, and a lot of ultimate icons from the Vault of Secrets' Basement).A Reverb, Loop, FFT, and Async option are all able to be enabled.The speed, volume, and pitch are able to be edited.An SFX trigger to play any downloaded sound effects.The ability to use transition triggers to use Touch or Spawn triggered.New editor "auto draw" system that automatically places block designs according to designated templates.New intelligent block similar to the "head hit" block but when the block is hit, it switches the gravity.Ability to trigger the animation of these objects, likely with the Animation trigger.Collision trigger can now use the player as the ID for BlockA/B (Displays as "P")."Disable optim" option for the rotate trigger."Fade Time" can now be typed in on the alpha trigger."Override Count" option for the pickup trigger.Lock to camera x/y option for move triggers.Only moves in Y-axis while in Normal mode, and X-axis as well in Platformer mode.New "Force Block", that forces movement in the direction of the objects rotation.New pixel art block tab that has around 400-500 blocks, as well as pixel art collectibles.New option called "passable" that makes solid objects walkable on top but able to jump onto from below.Teleportation portals can now be disconnected and moved in all axes.New option called "untouchable" that makes solid objects untouchable.New option called "ice block" for solid objects which lowers friction.At least 4 new backgrounds and 2 more grounds.Gravity could also be a block, like Force and Collision blocks.New triggers: Pause, Resume, Scale, Random, AdvRand, Options, Reverse, ReverseDir, Song, Timewarp, End, Stop Jump, Don't Fade, Hide Ground and Gravity.Objects can now be scaled as a whole, or on a specific axis, as well as being able to be stretched and deformed.Levels will have a max upload size to keep levels from being too large.Levels with more than 80k objects will have a second icon and warning.Object limit set to 40.000, 80.000, and infinity.Mirror Portal (used in the SubZero level Nock Em) New "No Effect" box for high detail objects e.g.Screen effect triggers: Gradient, Shader, Shockwave, Shockline, Glitch, Chromatic, Pixelate, Lens Circle, Blur, Bulge, Pinch, Grayscale, Sepia and Invert Colors.New "area triggers" that may act similarly to touch triggered object.Reverse feature for all rings and pads (excludes dash rings which may be modified in the future) and triggers. ![]() ![]() Camera manipulation triggers: Zoom, Static, Offset, Rotate, Edge, and Guide.Moons for completing Platformer levels.A new purple orb and pad, acting like the Spider gamemode.A new green portal that reverses gravity.Downwards slope sliding over a certain angle at Platformer Mode.New mode codenamed "THE MAP", possibly similar to worlds in Geometry Dash World.Combat, sword-clashing buttons were found in the Meltdown files.Platformer Mode, with a modified "flymode" that excludes the Wave and upcoming form.Free fly mode for limited game modes (ship, UFO, wave, etc.).FPS option for Steam (up to 9999 FPS) and fixed mechanics regardless of FPS.A multiplayer mode (known as Versus Mode) with a chatroom.A new shop, with a name yet to be confirmed.Another using a song created by MDK with a currently unrevealed name (referred to as the "secret song" by both RobTop and MDK, known as Dash in the datamined files of Geometry Dash Lite which is likely a placeholder).One confirmed to be called 'Explorers', using the song of the same name by Hinkik.New, currently finished game mode with a name yet to be formally confirmed.
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